Called the City of Walls and the City on the Clifftops, Thar Baddhet is a major dwarven settlement with an orcish ruler. It is built atop towering parapets, vast stone bridges and sheer slopes on an arm off the Daaland Mountains called the Chimneys of Bhueul that stretches from the western mountains to the Thornscar Highlands in the Golden Court, a natural barrier between the Blasted Desert and the Desolate Margin. A mighty tunnel runs below the city, allowing passage north to south.

Until a few decades ago it was ruled by a royal line dating back millennia, but the decadent aristocracy poisoned the royal family in a grab for power. Feuds and power struggles beset the city until some of the remaining authority figures reached out to the Padishar Empire for help. The shar 'generously' responded by sending one of his lieutenants and a division of elite janissaries to restore order. The lieutenant now serves as regent (careful not to use the term satrap, to make the occupation seem less threatening), and while Baddhet is still technically a free dwarven citiy, more and more laws favouring the empire are passed every month, and the city is softly falling under orcish power.

Not all the residents are happy about this. Secret societies of monks, commoners and craftsmen are forming, formenting resistance and dissent amongst the populace. The insurrectionists are often called open-hands as a whole, as many of them fight that way, and because they often are, or pose as, beggars. The open-hands gain power, they believe, by channelling the spirits of their ancestors, granting them strength, invulnerability and other gifts, in fact, their meditative techniques often involve opening their minds to to other, more malign forces… many of the rebels have been corrupted by shades seeping out of the Desolate Margin, and are becoming more violent and anarchic.


location, landform, districts


government, power structures, sources of power, laws and justice, crime and punishment, military and defence
The regent may have plans other than becoming a satrap of the empire; he may be planning to make the city his own fief.
Begging illegal - government bread handouts vs. open-hand 'soup kitchens' / recruitment drives.
Laws becoming more orcish.
Dwarven craft and trade customs being pushed out in favour of houses, castes and monopolies.
Trade policies greatly favour the empire.
Amnesty and immunity offered to those who convert to the orcish pantheons - many bandits have done so.


industry and trade, subsistence and population flow, trade and communications, taxes and tariffs


etiquette and customs, arts and entertainment, diet, fashion and sumptuary laws, religion


Company of the Minotaur elite janissaries that protect the palace and regent and suppress civil disorder.
Open Hand rebels - Society of the Axe in the hinterlands (smallholder militia, bandit fighters), Blue Candles (founded by a wandering healer and rustic magician), Heavenly Fist, Ancestral Mandate.

Characters of Note

Company of the Minotaur commander
Many rumours speak of a lost prince or princess from the royal family, living as a simple farmer or vagabond in or around the city.